This book is a complete source for learning how to create the exciting realm of a virtual world. It is a hands-on, how-to guide to using VRML technology which combines lucid discussions of object definition and creation techniques with tool tutorials and a thorough analysis of existing VRML resources. The author describes how to use scanned input, surfaces, textures, and object libraries. He covers how to use shadows, lights, texture mapping, compression, and other techniques.
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