This book is about an exciting new technique - use case maps - for translating high-level thinking into a concrete work product of the development process. It provides a comprehensive introduction to use case maps and their applications to high-level design of object-oriented systems.Use cases describe interaction scenarios between a system to be designed and users of the system. A well-chosen set of critical scenarios is a good starting point for design and for testing the implementation. Use case maps provide a visual notation for use cases.Use case maps provide a means for making desired large grain patterns concrete; work products that may be saved, manipulated, extended, and reused; and a behavioral framework for making architectural decisions at a high level of design.
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