This is an in-depth, project-based guide to building efficient Java applications. Each chapter of this book presents, describes, codes and tests at least one Java application. The author presents Java's object-oriented features and the use of Java classes, Java design patterns and user interfaces, and also shows how to use the AWT graphics toolkit to create interesting applications. The book covers the construction of a prototype Rapid Application Development environment for Java, and gives advice on techniques and tricks for creating useful, fast applets. It shows how to understand Java design patterns, and how they can be used to build not only applets, but also highly sophisticated applications.
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