Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? / Alayna Cole.
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