• 3D Game Engine Design A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design A Practical Approach to Real-Time Computer Graphics

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SKU SHUB404375
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Overview

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.

Product Details

ISBN-13: 9781558605930
ISBN-10: 1558605932
Publisher: Taylor & Francis
Publication date: 2000-09-22
Edition description: 1
Pages: 561
Product dimensions: Height: 9.5275590454 Inches, Length: 7.5984251891 Inches, Weight: 2.8 Pounds, Width: 1.2992125971 Inches
Author: David H. Eberly
Language: en
Binding: Hardcover

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