Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: * Good foundational mathematical introduction to curves and surfaces; no advanced math required * Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces * Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader * Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces * Web site maintained and updated by the author, providing readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
| ISBN-13: | 9780387241968 |
| ISBN-10: | 0387241965 |
| Publisher: | Springer New York |
| Publication date: | 2005-09-08 |
| Edition description: | 2006 |
| Pages: | 460 |
| Product dimensions: | Height: 9.25 Inches, Length: 7.25 Inches, Weight: 2.45154035344 Pounds, Width: 1 Inches |
| Author: | David Salomon |
| Language: | en |
| Binding: | Hardcover |
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