• Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

Out of stock
SKU SHUB109148
$38.75
Free Shipping within the US
Get it by: Mar 30, 2026
Overview

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.  Video games are awkward objects that have defied efforts to categorize them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Product Details

ISBN-13: 9780719077180
ISBN-10: 0719077184
Publisher: Manchester University Press
Publication date: 2011-11-15
Edition description: 1
Pages: 240
Product dimensions: Height: 11.1 Inches, Length: 4.95 Inches, Weight: 0.6 Pounds, Width: 0.625 Inches
Author: Graeme Kirkpatrick
Language: en
Binding: Paperback

Books Related to Social Science

Discover more books in the same category

Customer Reviews

0.0 (0 reviews)
No Reviews Yet

Be the first to review this book!