• Programming Dynamic Character Animation

Programming Dynamic Character Animation

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SKU SHUB173409
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Get it by: Apr 9, 2026
Overview

This book focuses on the programming that is needed to create and animate 3D models, and to render them using Direct3D or OpenGL hardware acceleration. The book and accompanying CD-ROM describe the full path, starting with source code for a rendering engine and animator. The engine can be used to render any 3D environment and characters for any game genre. Most applications using this rendering engine are automatically compatible with Direct3D, Open GL, and future API plug-ins. The book includes a thorough discussion of quaternions, key frame animation, and modeling techniques. The source code was written in C/C++.

Product Details

ISBN-13: 9781584500575
ISBN-10: 1584500573
Publisher: Charles River Media
Publication date: 2002
Edition description: 1
Pages: 286
Product dimensions: Height: 8.75 Inches, Length: 6 Inches, Weight: 1.60055602212 Pounds, Width: 0.75 Inches
Author: David Paull
Language: en
Binding: Hardcover

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