• Artificial Intelligence and Games

Artificial Intelligence and Games

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SKU SHUB15866
$51.15
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Overview

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Product Details

ISBN-13: 9783319635187
ISBN-10: 3319635182
Publisher: Springer International Publishing
Publication date: 2018-02-26
Edition description: 1st ed. 2018
Pages: 337
Product dimensions: Height: 9.2098241 Inches, Length: 6.1401452 Inches, Weight: 1.56748668282 Pounds, Width: 1.05 Inches
Author: Georgios N. Yannakakis, Julian Togelius
Language: en
Binding: Hardcover

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