• Audio Programming for Interactive Games

Audio Programming for Interactive Games

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Est. Date: Feb 19, 2026
Overview

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.

Product Details

ISBN-13: 9780240519418
ISBN-10: 0240519418
Publisher: Taylor & Francis
Publication date: 2004
Edition description: Pap/Cdr
Pages: 181
Product dimensions: Height: 9.5 Inches, Length: 7.25 Inches, Weight: 1.10231131 pounds, Width: 0.5 Inches
Author: Martin D. Wilde
Language: en
Binding: Paperback

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