• Brands and Gaming The Computer Gaming Phenomenon and its Impact on Brands and Businesses

Brands and Gaming The Computer Gaming Phenomenon and its Impact on Brands and Businesses

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SKU SHUB287835
$55.89
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Get it by: Jul 6, 2026
Overview

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Product Details

ISBN-13: 9781403998972
ISBN-10: 1403998973
Publisher: Palgrave Macmillan UK
Publication date: 2005-11-14
Pages: 168
Product dimensions: Height: 10 Inches, Length: 6 Inches, Weight: 0.95239697184 Pounds, Width: 1 Inches
Author: D. Nichols, T. Farrand, T. Rowley, M. Avery
Language: en
Binding: Hardcover

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