In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
| ISBN-13: | 9780240806228 |
| ISBN-10: | 0240806220 |
| Publisher: | Taylor & Francis |
| Publication date: | 2005 |
| Edition description: | PAP/CDR |
| Pages: | 422 |
| Product dimensions: | Height: 9.5 Inches, Length: 7.25 Inches, Weight: 1.8298367746 Pounds, Width: 0.75 Inches |
| Author: | Jean-Marc Gauthier |
| Language: | en |
| Binding: | Paperback |
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