• Computer Games as Educational and Management Tools Uses and Approaches

Computer Games as Educational and Management Tools Uses and Approaches

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SKU SHUB181806
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Est. Date: Feb 8, 2026
Overview

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

Product Details

ISBN-13: 9781609605698
ISBN-10: 1609605691
Publisher: Information Science Reference
Publication date: 2011
Edition description: 1
Pages: 337
Product dimensions: Height: 11 Inches, Length: 8.5 Inches, Weight: 2.48240507012 Pounds, Width: 0.81 Inches
Author: Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Cristina Almeida Tavares
Language: en
Binding: Hardcover

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