The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
| ISBN-13: | 9781608766925 |
| ISBN-10: | 1608766926 |
| Publisher: | Nova Science Publishers |
| Publication date: | 2010 |
| Pages: | 385 |
| Product dimensions: | Height: 10.25 Inches, Length: 7 Inches, Weight: 2.0723452628 Pounds, Width: 0.75 Inches |
| Author: | Frej Edvardsen, Halsten Kulle |
| Language: | en |
| Binding: | Hardcover |
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