• Object-Oriented Graphics: From Gks and Phigs to Object-Oriented Systems (Symbolic Computation)

Object-Oriented Graphics: From Gks and Phigs to Object-Oriented Systems (Symbolic Computation)

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Overview

At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.

Product Details

ISBN-13: 9780387528595
ISBN-10: 0387528598
Publisher: Springer Verlag
Publication date: 1990
Pages: 236
Product dimensions: Height: 10 Inches, Length: 7 Inches, Width: 0.5 Inches
Author: Peter Wisskirchen
Language: en
Binding: Hardcover

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